Main Conference programme
09:30–10:15 Registration
Arrival, participant check-in, networking opportunities, and informal exchanges before the programme begins.
10:15–10:30 Opening & Welcome session
Introduction to the event objectives, and an overview of the day’s focus on innovation, technology, and victim support.
10:30–12:00 Exhibitor–Participant Speed-Dating Session
Six facilitated matchmaking rounds connecting exhibitors and participants through focused, structured conversations. Meetings take place during six 12-minute rounds in the Innovation Marketplace, enabling targeted exchanges, collaboration opportunities, and high-quality interactions.
12:00–12:30 Reverse Pitch Session
A format where institutions, governments, and organisations pitch their challenges instead of startups pitching solutions. They present the problems they want solved, the types of innovations they are seeking, their operational needs, strategic priorities, and potential partnership or funding interests.
AFTERNOON
Friday
20 November 2026
12:30–13:30 Lunch & Networking
A dedicated break for participants to connect, continue discussions, exchange ideas, and build relationships across sectors.
13:30–14:30 Technology Showcase: Victim Advocates & Expert Challenge with Audience Q&A
Five technology providers present solutions designed to support victims of crime. Each presentation addresses the key question: How does the technology improve outcomes, safety, or accessibility for victims? The showcase is followed by critical discussion and cross-examination from experts, victim advocates, and the audience.
14:30–14:45 Flipped Keynote
A participatory keynote format where attendees engage with pre-event materials before the conference. The live session focuses entirely on Q&A, live polling, and audience debate, turning the keynote into an interactive discussion rather than a traditional presentation.
14:45–15:00 Student Showcase: Game Design Prototypes on Online Harm and Victims’ Rights
Students from LUCA School of Arts (REPLAY), in collaboration with Victim Support Europe, present interactive game prototypes exploring online harm and victims’ rights. The showcase demonstrates how creative design can translate complex social issues into accessible digital experiences, followed by audience reflection through a Slido poll.
15:00–16:00 Row-Based Challenges: Catch the Mic – Innovation Under Debate
An interactive debate format where participants assess new victim-support tools from different professional perspectives. Using a catchable microphone format, groups discuss the real-world value, risks, opportunities, and feasibility of emerging technologies designed to support victims.
16:00–16:45 Showcase Session: Responsible Tech for Victim Services
Technology developers demonstrate solutions focused on improving victim services while highlighting principles of responsible innovation, usability, accessibility, and ethical implementation.
16:45–16:55 Closing & Key Takeaways
Final reflections, key messages from the day, and a summary of the insights, collaborations, and opportunities identified throughout the event.